Archive for February, 2010

This Week In Releases: Mega Man 10 Edition

February 28th, 2010 | Category: Uncategorized

I will be sorely disappointed if this is not the intro to Mega Man 10.

In non-super-fighting-robot gaming, we have Sonic Classic Collection on the DS and Major League Baseball 2K10 for both the DS and Wii.

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Head-tracking on the DSi

February 27th, 2010 | Category: Uncategorized

This has to be one of the most creative uses of the DSi’s camera I’ve seen. The DSiWare title Rittai Kakushi e Attakoreda is a “find the hidden object” game, not unlike the kind you saw in Highlights as a kid, the gimmick here, however, is that the playing field changes in relation to your perspective. Basically taking the same principle as Johnny Lee’s wiimote head-tracking, the game uses the handheld’s camera to track the player’s head and alter the on-screen environment accordingly.

I’m sure the novelty of this downloadable title will wear thin pretty quickly, but I can’t help but imagine how incredible it would be to apply this feature to other games. You could solve creative puzzles in Professor Layton or find hidden clues in Ace Attorney or a game like Hotel Dusk. You can’t tell me that would be awesome.

Well, you could, but you would just be lying.

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Dunaway Infers 2010 Release for Zelda Wii?

February 26th, 2010 | Category: Uncategorized

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In an interview with Wired’s Chris Kohler at Wednesday’s media summit, Nintendo’s VP of Sales and Marketing, Cammie Dunaway, hinted that Wii gamers may be returning to Hyrule before the end of this calendar year.

“… . And from some of the things that Mr. Iwata has talked about,” said Dunaway, “and that we will talk about at E3, like Zelda, you know that we’re going to have a good back half of the year, as well.”

This is hardly set in stone, though, as Nintendo is known for shuffling back release dates to continue working on a title. Shigeru Miyamoto can even be attributed to saying the sage-like gem of “a delayed game is eventually good, but a rushed game is forever bad.”

Source [via Destructoid]

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Time Warp: 1995 SEGA 32X Tech Demo

February 26th, 2010 | Category: Uncategorized

“It’s just a jump to the right…”

I thought this was kind of neat. This tech demo from 1995 was meant to showcase what the ill-conceived, ill-fated SEGA Genesis add-on, the 32X, was capable of doing.

While the 32x suffered an forgettable and unceremonious death the same year this video came out, it’s interesting to see what could have been. The thing was capable of pushing out Saturn level graphics, too bad for the 32x that the whole Saturn thing came out and drove it into the ground.

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Nintendo Trademarks “Last Window” In Europe

February 26th, 2010 | Category: Uncategorized

LastWindow

There’s hope that CING’s other DS adventure title, Last Window, will see some sort of localization. A trademark for the game has appeared in Europe which suggests that there are plans to bring the game out of Japan.

As for the U.S., nothing has shown up just yet, but it could be that nothing’s been announced simply because the game might end up getting released in the latter half of 2010, possibly explaining it’s absence at Wednesday’s media summit.

That, or Nintendo could just not care about the title. ::cough cough:: Another Code R…

… ::snarky cough::

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Looking Back: Is The DSi XL Too Pricey?

February 25th, 2010 | Category: Uncategorized

DSI XL

One of the water cooler topics from Nintendo’s media summit yesterday has to be the announcement of the DSi XL for North America. It wasn’t a shock to hear that the fourth reiteration of the DS would be coming stateside. It was a shock, however, to hear that the Big N would be pricing these large lads at a whopping $189.99, a $20 step up from the original DSi.

Has the DSi XL been priced to fail? While the DS has managed to sell like Cheetos at a D&D convention, it’s hard to believe that a more expensive handheld that hampers portability and offers very little in the way of anything new can see anything but mediocre sales.

It’s true that Japan has been buying these things up en masse, breaking the 100,000 units sold mark in two days, but the U.S. is a bit of a different beast. Here, the casual crowd’s demand for the Wii has greatly diminished and we are clearly heading into the waning phases of this hardware generation’s life, both in portables and consoles.

At best, I can only really see the DSi XL as nothing more than this generation’s Game Boy Micro. Except it’s making hardware larger.

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Again Pointing and Clicking Its Way To North America This March

February 25th, 2010 | Category: Uncategorized

Unlike last year’s disappointing release schedule (at least for anything that wasn’t a holiday title), this year is really shaping up to be amazing, especially after yesterday’s media summit. It appears that the floodgates have been opened as more and more anticipated titles are being announced for the first half of 2010. Tecmo has gotten into the fun by releasing a new gameplay trailer for  CING’s latest adventure/drama, Again, and announcing that the game will be available in the U.S. on March 30.

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Possible Super Mario Galaxy 2 Box Art

February 25th, 2010 | Category: Uncategorized

MarioGalaxy2

I can’t un-see the image of Mario mounting Yoshi like Zed on Marsellus Wallace. I hope pointing that out to you has ruined this picture as much as it has for me.

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Sponsor: mDistribute

February 25th, 2010 | Category: Uncategorized

mDistribute is owned by Golivemobile.com, a 4 year old global technology company with 100 employees based in Denver with technical offices in India and Philippines. We are the first and only self-serve mobile content licensing platform, where content creators can easily license to the mobile industry. Our platform has generated over $100 million in mobile content transactions since 2006.

The idea for mDistribute was hatched in mid 2009 when parent company Golivemobile.com became bombarded with client requests for short form but high quality mobile video content. Due to the recent explosion of smartphones, driven largely by iPhone and Android devices, demand for such short form video content has risen dramatically in the mobile content industry. Despite this demand, Golivemobile realized that the content was fragmented and difficult to license, with no central marketplace to buy and sell rights. And so… mDistribute was born!

In late 2009 mDistribute entered a private beta test, in which the Golivemobile clientele used the platform to purchase films from over 50 independent filmmakers. Filmmakers and buyers from over 40 countries were represented during the beta test. Over $200,000 in film sales were generated in a short period, primarily short form content such as short films and animation.

As of February 2009 ,the mDistribute platform is open to all qualified filmmakers and content buyers!
mobile content licensing

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BAFTA Honoring Miyamoto With Fellowship Award

February 24th, 2010 | Category: Uncategorized

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The BAFTA Fellowship is the highest honor the British Academy of Film and Television Arts can award to a person, and they will be bestowing the honor to the legendary Shigeru Miyamoto next month.

Miyamoto’s role as an important figure in the gaming industy was one of the reasons he was selected for the high honor, according to BAFTA Chairman David Parfitt.

“It is only fitting that Miyamoto be recognised alongside… other pioneers for his groundbreaking work,” said Parfitt. “He helped to develop an entire creative industry and is still a major force in its continuing success.”

Grateful for the award, Miyamoto admitted that he couldn’t have done it alone.

“Our video games cannot be created by one person; since Donkey Kong until the most recent New Super Mario Bros. Wii, I have been working closely with a number of friends for three decades in order to develop fun and enjoyable games,” Miyamoto said. “I would like to receive this honourable award on behalf of all of these dependable colleagues.”

BAFTA will present the award as part of the BAFTA Video Game Awards on March 19.

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