Archive for July 21st, 2010

Zelda Producer Confirms Zelda Timeline, Skyward Sword Takes Place Before Ocarina of Time

July 21st, 2010 | Category: Uncategorized

Eiji Aonuma, the producer for next year’s Zelda: Skyward Sword, was interviewed by Official Nintendo Magazine, and he confirmed that there is a timeline to the entire Legend of Zelda series.

The subject has been the topic of debate with the franchise’s fans, with some believing that the games have no particular order, and we’re just sent on adventure after adventure with a random hero named Link and others believing that there is some main timeline that connects most of the Zelda games.

“Yes there is a master timeline but its confidential document!” explains Aunuma-san. “The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title [Skyward Sword] takes place before Ocarina of Time. If I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.”

Yeah, this is sure to reignite the heated debate between the timeline/no timeline camps.

Source [via NeoGAF]

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Space Marines Head to Pallet Town to Eliminate Alien Threat… and Ratatas

July 21st, 2010 | Category: Uncategorized

Alien Swarm is a free top-down PC shooter that was released by Valve last Monday. To encourage community participation and general shenaniganry, Valve released development tools to the public and gave them free reign to mod the game in whatever way they see fit.

One modder, ZidanePyro, decided to test the waters by porting over a map he was planning on releasing for Valve’s other game Left 4 Dead 2. That map? Well, it’s none other than Pokémon‘s Pallet Town.

However, the map’s transition from a first-person shooter to a top-down third-person shooter did suffer a few setbacks. The new perspective makes lower floors in multi-story buildings almost impossible to navigate since players’ views are obscured by the upper levels.

On the upside, the map lets you punch a Snorlax right in the wedding tackle.

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Not Tetris: …It’s Kind of Like Tetris

July 21st, 2010 | Category: Uncategorized

Not Tetris is facepunch.com member Maurice’s fan-made version of Alexey Pajitnov’s Tetris. Despite it’s name, the game plays very similarly to the classic block puzzle game, except for a couple of key differences: blocks now freely rotate instead of in 90 degree increments and lines do not clear blocks.

The objective in Not Tetris is to stack as many blocks as efficiently as possible before reaching the top of the screen.

I guess that makes three key differences, and that kind of makes it not-so-similar to Tetris. … Whatever, it uses blocks and uses that infectious “A-Type” music, it’s Tetris! Damn the name!

Download Not Tetris here! (facepunch.com)

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