Archive for February, 2011

Nintendo 3DS to Use Access’ NetFront Browser

February 28th, 2011 | Category: Uncategorized

Japanese newspaper Nikkei is reporting that the Nintendo 3DS will not be going with an Opera-based browser like the one on the Wii, DS and DSi. Instead, the 3DS will use a browser based on NetFront by Access.

You may not be familiar with the browser, but you may already be familiar with it — The PS3 and PSP’s web browser is based on NetFront.

According to the company’s web site, the browser is able to support HTML5 and Flash. However, whether the 3DS will actually make use of that feature is still not known.

Source: Nintendo Life

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La-Mulana WiiWare Nearing Completion

February 28th, 2011 | Category: Uncategorized

In their latest blog post, developer Nigoro announced that the WiiWare version of La-Mulana is almost done and is only a few days away from being sent off to Nintendo for approval.

Originally an indie PC game, La-Mulana is a 2D adventure/platformer in the same vein as Metroid or Castlevania.

The WiiWare version of the game was supposed to come out back in 2009, but a series of delays continually pushed the game’s release back.

Nicalis, the company who brought Cave Story, will be handling publishing duties for La-Mulana outside Japan.

Source: Siliconera

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The Pokémon Series is 15 Years Old

February 28th, 2011 | Category: Uncategorized

It seems like all of Nintendo’s franchises are reaching significant milestones. Late last year, the  Mario series turned 25. Just last week, the Zelda series accomplished that same thing. Now yesterday, the Pokémon franchise turned 15 years old.

As hard as it may be to believe, back in 1996, the first Pokémon games (Red and Green) came out in Japan. The rest of the world wouldn’t get the chance to “catch ’em all” until a couple of years later, but the games still managed to be huge successes, giving birth to what would become one of Nintendo’s biggest franchises.

With Pokémon Black and White on the horizon, it doesn’t look like the series is slowing down.

See you for your 25th, Pokémon.

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This Week in Games: “Anthropomorphism” Edition

February 27th, 2011 | Category: Uncategorized

Japan gets a brand new handheld, and North America… well, they get a couple of games with a giant rat and a cowboy chameleon.

Read more

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R4iDSN Team Successfully Boots Flash Cart on Nintendo 3DS

February 26th, 2011 | Category: Uncategorized

 

Less than a day after the 3DS launched in Japan, the team behind the R4 line of flash carts has video of the 3DS booting up and running one of their carts — a possible step towards opening up the system for homebrew and piracy.

According to GoNintendo, the cart is currently only able to run older DS games and cannot make use of any of the 3DS’ newer hardware features. However, it’s still a pretty strong blow against Nintendo, who touted the 3DS’ anti-piracy measures.

I think it’s fair to assume we’ll be seeing a firmware update soon.

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Miyamoto on the 3DS in the Latest “Iwata Asks”

February 25th, 2011 | Category: Uncategorized

The newest Iwata Asks scales things back from having multiple staff members talk with the president of Nintendo Japan. This time, it’s just Satoru Iwata and long-time employee Shigeru Miyamoto as they talk 3DS on the eve of its Japanese launch.

This segment is a little light on content. Miyamoto doesn’t really delve too deep into the development history behind some of the 3DS’ features, but he did give an explanation of what he wants the 3DS to be.

“The Nintendo 3DS system is sometimes said to just be a “Nintendo DS system with higher specs.” But it’s really much more than that. It’s a game system with an entirely different charm. That’s why, for the customers who purchase it, I want them to fully enjoy the features of this new machine.”

Source: 4colorrebellion

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Ubisoft Blocks Access to “We Dare” Media in North America

February 25th, 2011 | Category: Uncategorized

Yesterday, Ubisoft released a trailer for We Dare, a “flirty” party game for the Wii, which drew plenty of disapproving (and downright offended) looks from anyone who was unfortunate enough to lay eyes upon advertising at its worst.

Within the last 24 hours, Ubisoft began preventing people from North America from watching the trailer on YouTube and blocking access to the game’s website.

While We Dare has not been announced for a North American release, the poor reception from the gaming community and this recent embargo might suggest that this title will stay in Europe.

Source: reddit

 

 

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Recording of Level-5′s Professor Layton Event Now Online

February 25th, 2011 | Category: Uncategorized

If you missed Level-5’s Professor Layton celebration yesterday, a recording of the entire event is now available on Ustream.

Unless you understand Japanese, a lot of the video will be pretty much gibberish. However, if you want to see language-barrierless pictures and video of the upcoming Professor Layton and the Mask of Miracle, skip ahead to the 27-minute mark.

Source: Ustream

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Shin Megami Tensei: Devil Survivor Overclocked Teaser Site Opens

February 24th, 2011 | Category: Uncategorized

Atlus has lifted the lockdown on the SMT: Devil Survivor Overclocked website, revealing little more than screenshots of the DS port.

Even though the game is getting crisper graphics thanks to the higher resolutions of the 3DS’ screens, seeing such limited use of the top screen really makes Overclocked look underwhelming, especially when you compare it with the hordes of 3DS titles screaming “Look at me! Fancy 3D in-your-face effects!”

Despite being a port of one of the best SRPGs the DS has to offer, it’ll be a tough sell.

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3DS Wasn’t Originally Planned with 3D in Mind

February 24th, 2011 | Category: Uncategorized

In a huge feature in the latest issue of Famitsu, head of the 3DS hardware team Hideki Konno revealed that the 3DS main feature, 3D gaming, wasn’t a part of the original plans for the DS’ successor.

From andriasang:

Famitsu asked Konno what he kept in mind when creating the followup to the system that serves as Nintendo’s representative platform, the DS. The initial target that was in place for creating the DS successor was to make a new system that was backwards compatible. This meant that certain design choices had to be kept in place — things like having two screens and the bottom screen being a touch panel. Because of this, Konno placed his focus on features that were added later, including 3D.

It wasn’t until after Konno joined the hardware team back in 2008 that Nintendo tried revisiting 3D effects (They had experimented before with the Game Boy Advance SP and GameCube). As part of some early tests, the hardware development team tried out some 3D displays with the Wii. Needless to say, they liked what they saw.

Source: andriasang

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