Archive for April, 2015

eShop Thursday: “$12.99 Demos” Edition

April 30th, 2015 | Category: Uncategorized

amiibo Tap

You can now download amiibo tap, Nintendo’s amiibo-driven NES and SNES demo showcase. Unless you have a compatible figure, the software is essentially useless.

Among the noteworthy titles coming out this week are the demo for Puzzle & Dragons Super Mario Bros. Edition for the 3DS and Paper Mario on the Wii U Virtual Console.

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Splatoon Nintendo Direct Scheduled for May 7

April 30th, 2015 | Category: Uncategorized

Splatoon Nintendo Direct

As if the Nintendo Treehouse presentation of Splatoon wasn’t enough, new Nintendo Directs have been announced for Europe, Japan and North America that will focus exclusively on the upcoming Wii U shooter.

The directs will air simultaneously on May 7 on the European Direct site (4 p.m. CEST), the Japanese Direct site (11 p.m. JST) and the North American Direct site (7 a.m. PST).

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amiibo Support Confirmed for Fire Emblem If

April 30th, 2015 | Category: Uncategorized

Fire Emblem if Black Fire Emblem if White

The newest versions of Fire Emblem If‘s box art now include the amiibo logo, confirming support for Nintendo’s line of toys-to-life figures.

We don’t know which amiibo will be supported or even how they will be utilized in the game. It’s entirely possible Nintendo could create a new series of amiibo specifically for the game like they did for Splatoon.

Source: Nintendo Life

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Azure Striker Gunvolt Total Sales Surpass 110,000 Units

April 29th, 2015 | Category: Uncategorized

Since it’s release last August, total downloads for Inti Creates’ Azure Striker Gunvolt have broken the 110,000 mark, according to the game’s official Twitter account. It’s no doubt an impressive achievement, given the fact that the game is a self-published, download-only title for the 3DS.

The developers have already announced that they’re currently working on a sequel for the 3DS.

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Xenoblade Chronicles X and “Loosely Connected” Online Play

April 29th, 2015 | Category: Uncategorized

Iwata Asks Xenoblade Chronicles X

Xenoblade Chronicles X director Koh Kojima and Nintendo’s Genki Yokota revealed in the latest “Iwata Asks” that the game will have online its own brand of online co-op that they describe as being “loosely connected.”

Whenever the Wii U is connected to the internet, the game will automatically go online and connect with a group of up to 32 random players. People in a group won’t be able to see each other, but they will be able to indirectly and directly help one another.

In one of the examples Yokota provided, if one player gets an item drop they don’t want from an enemy they can opt to give it to another player in their group.

Another way players will be able to work together is through group missions. The game will assign random tasks that everyone can contribute to, like “Go defeat 10 bugs!” or “Go gather 10 pieces of fruit!” Upon completion, everyone in the group will receive the specified reward, even if they didn’t actually participate.

There are also special group missions where players can take on strong boss-like enemies. These missions will actually allow up to four players to form a party and fight together.

Source: Iwata Asks

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How Fire Emblem if’s Dual Campaigns Differ

April 29th, 2015 | Category: Uncategorized

Fire Emblem IF Box Arts

Intelligent Systems shared some new details with about the upcoming 3DS Fire Emblem games they’re currently working on.

It was revealed when it was first announced that Fire Emblem if would come out as two separate games in Japan, Fire Emblem if: Byakuya Oukoku and Fire Emblem if: Anya Oukoku, each with their own different campaign. While both games will feature the same cast of characters, their personalities will differ depending on which side you ally with.

The Hoshido campaign in Byakuya Oukoku, is reportedly the easier of the two and will play similarly to Fire Emblem Awakening. However, in Anya Oukoku, the Nohr campaign will feature more difficult maps with varied completion requirements, like defending a base or finishing within a set amount of turns.

There will also be a third campaign, where the player allies with neither side, that will be a sort of middle ground in terms of difficulty.

When you buy the downloadable version of the game, you can play up to the fifth chapter, where you will choose which side you want to join. After that, you can then download the corresponding campaign for free. If you want to play the other campaign, you will have to purchase it separately.

Fire Emblem if: Byakuya Oukoku and Anya Oukoku are due out this June in Japan. Nintendo hasn’t said whether they will adopt this split-release model for the game’s release in other regions.

Source: [via NeoGAF/Serene’s Forest]

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Splatoon Mess Fest Event Being Held on May 15 in Santa Monica

April 28th, 2015 | Category: Uncategorized

Nintendo is taking over the Santa Monica Pier and turning it into a Splatoon-themed obstacle course on May 15.

Attendees can watch celebrity guests try to make their way through the ink-splattered course and even possibly win a chance to tackle the course themselves.

Of course, there will also be plenty of setups running Splatoon for people to try out the game’s Turf War mode before the game officially launches. Visitors can get a free Splatoon shirt while supplies last.

The event will be held on the Santa Monica Pier from 11 a.m. to 7 p.m. PST.

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Mighty No. 9 Launching this September

April 28th, 2015 | Category: Uncategorized

Mighty No 9 Box

Comcept is partnering with Deep Silver, the publisher of Saints Row IV and Metro: Last Light, to release Mighty No. 9 on September 15 for North America and September 18 for the rest of the world.

This is a delay from the originally planned spring release date, but it will allow them to include the extra DLC level and boss along with additional languages and subtitles with the main game for free.

Mighty No. 9 will get a digital and physical release for the Wii U, PS4, Xbox One and PC/Linux/Mac along with digital-only releases for the PS3 and Xbox 360. Sadly, the 3DS and Vita versions have been pushed back indefinitely, with Comcept providing the following statement:

“The handheld versions were originally meant to be simpler ports, but we found that the amount of work necessary exceeded our expectations—the 3DS and Vita versions will actually require remaking the game from the ground up. Because of this development, the handheld versions will be released after the other versions.”

They also put up a FAQ if you’re still confused about exactly what this partnership with Deep Silver will bring.

Source: Mighty No. 9 Official Site

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Super Smash Bros. Mewtwo DLC Now Available for Purchase in the eShop

April 28th, 2015 | Category: Uncategorized

Mewtwo Super Smash Bros. 4

Anyone that missed out on Club Nintendo’s free Mewtwo DLC offer for the latest Super Smash Bros. now have the option to just buy the character in the eShop.

Mewtwo can be purchased individually for the Wii U or 3DS for $3.99 or as a bundle for both versions for $4.99. There is also another bundle that includes Mewtwo and all of the currently available Mii Fighter downloadable costumes for the Wii U or 3DS for $9.99 or for both for $14.19.

Nintendo plans to continue supporting Super Smash Bros. with additional DLC. Later this year, they will release Mother 3‘s Lucas as a paid downloadable fighter.


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Dementium: The Ward Was Originally Pitched As A Silent Hill Game for the DS

April 27th, 2015 | Category: Uncategorized

Dementium II Silent Hill PoC

In the wake of the official cancellation of Hideo Kojima and Guillermo Del Toro’s Silent Hills, Renegade Kid co-founder Jools Watsham shared with his Twitter followers that he originally pitched Dementium: The Ward to Konami in hopes of turning it into a Silent Hill game for the DS.

Speaking with IGN, Watsham revealed that Renegade Kid actually approached Konami twice about making a portable Silent Hill – once in 2007 and again a few years later.

During the first pitch, Konami reportedly didn’t take much time to consider the prospect, only meeting with them for a few minutes before a representative told them they  “wouldn’t let a team like [Renegade Kid] handle the Silent Hill license.”

Things did go a little better the second time they talked with Konami. They even had Dementium II running in third-person as a sort of proof of concept that a Silent Hill-type game could be done on their engine. Unfortunately, their representatives refused again, this time saying that they “simply didn’t want to venture into the DS space with a horror title at that time.”

It’s disappointing to hear about what could have been, but on the bright side, Renegade Kid did manage to turn the Dementium games in to a franchise. A remake of the first Dementium is coming the 3DS eShop later this year.

Source: @JoolsWatsham, IGN

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