In an interview with GamesMaster, Pikmin series producer Shigeru Miyamoto revealed that he didn’t entirely agree with the decision to remove the time limit from Pikmin 1 when making Pikmin 2.
He said that while the restriction made the game harder, it was an intentional design decision.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
With Pikmin 3, Miyamoto wants to bring back that strategic feeling.
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
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