Aside from an appearance in Nintendo Land, the F-Zero series has been pretty dormant since the 2004 release of F-Zero: GP Legend for the Game Boy Advance.
According to Nintendo’s Shigeru Miyamoto, the reason for this is simply a lack of ideas on how to innovate the series.
“I certainly understand that people want a new F-Zero game,” Miyamoto told IGN. “I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero.”
Letting other companies handle development of Nintendo’s IPs is always a possibility, as SEGA worked on F-Zero GX and AX, but Miyamoto would rather keep things in-house.
“We come to the show and we bring a lot of great franchises and everyone says, ‘Oh, well, where’s this game that I want to play? Where’s something new?’ I only have so much capacity. [laughs] Obviously in the past we’ve tried to work with other companies, where we’ve let them develop games for us in franchises like Star Fox and F-Zero, but the more we think about it, the more we prefer to be able to create those games internally, on our own.”