Jul 21

SDCC 13: Hands-On: Bayonetta 2

Category: Uncategorized

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Nintendo pretty much brought their Bayonetta 2 set-up from E3 to Comic-Con. Unfortunately, they forgot to bring the awesome Bayonetta cosplayer with it.

Personal disappointment aside, the demo was a blast. It doesn’t waste much time getting you into the action, and by “action” I mean riding on the back of a jet flying through a city under attack by monsters.

Surprisingly, that’s probably one of the slower points of the demo.

Bayonetta controls just as well as she did before, losing nothing in the jump to the Wii U. In fact, she has a new set of torture attacks and Wicked Weaves, cut-away moves that can be powered up by mashing buttons or spinning the analog stick, to add some freshness.

Another new addition to her arsenal is the Umbran Climax ability, by pressing L when her magic gauge is full, Bayonetta enters a powerful state where all of her attacks become Wicked Weaves.

I didn’t get to try out the new touch controls. According to the booth attendant it makes it easier for novices to pull off moves.

The game looks great and runs just as well. There didn’t seem to be any noticeable slowdown, even with tons of things going on on-screen. However, I did notice a couple of background enemy models disappear during a cutscene, but it was hardly anything game-breaking.

Bayonetta’s second outing is definitely shaping up to be a must-have for any Wii U owner when it comes out next year.

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