— Dystify (@Dystify) March 1, 2017
During Nintendo’s panel at this year’s Game Developers Conference, titled “Change and Constant: Breaking Conventions with Breath of the Wild,” the game’s development team revealed a NES-styled “2D” prototype used to test gameplay concepts for The Legend of Zelda: Breath of the Wild.
In actuality, the prototype was running in 3D, utilizing Breath of the Wild‘s physics engine to allow objects to interact with each other and according to Link’s actions. A couple of examples shown during the panel include lighting objects on fire and using a log on water as a floating bridge.
The full panel is not available online, but the official Nintendo of America Twitter account posted a few details from the event.
The Legend of Zelda: Breath of the Wild launches on Switch and Wii U on March 3.No comments
Leave a comment