A demo for Banpresto and Monolith Soft’s Namco/Capcom/SEGA 3DS crossover RPG is coming to Europe’s eShop this Thursday.
Despite the game coming out in North America sooner than in Europe, 3DS owners stateside won’t be getting the demo just yet. According to a Namco Bandai representative speaking to Siliconera, “We will not be releasing the demo here this week. Once I have a solid date for the North American release, I’ll be happy to share that with you.”
Project X Zone comes out in North America on June 25 and in Europe on July 5.
Source: SiliconeraNo comments
@josemedina910 Right now a Wii-U release isn’t looking likely. If sales pick up and they establish a digital presence it’s possible, though.
— Skullgirls (@Skullgirls) May 10, 2013
Don’t hold your breath for a Wii U version of Skullgirls. According to the game’s official Twitter account, the system’s low install base and lack of “digital presence” make the chances of the busty 2D fighter coming to the eShop pretty slim.
Nintendo seems to be doing quite a bit to curry the favor of indie developers like Skullgirls’ Lab Zero. At the Full Indie Summit last month, Nintendo announced major changes to their requirements for releasing titles in the eShop.No comments
After porting Space Harrier and Super Hang-On to the 3DS with enhanced 3D effects, SEGA is doing the same with the original Sonic the Hedgehog.
The game is set to hit the Japanese eShop on May 15 for ¥600.
So far, none of SEGA’s 3D ports have been released outside of Japan, but here’s to hoping Sonic will be the first.
Source: Sega.jpNo comments
The first Guild 02 game coming to North America will be The Starship Damrey on May 16.
Created by Kazuya Asano and Takemaru Abiko, two of the people who worked on the Chunsoft sound novel Kamaitachi no Yoru, the survival horror adventure takes place on an abandoned spaceship and leaves things up to the player to discover what happened.
Source: Nintendo.comNo comments
The pop-up-book-inspired indie game Tengami will be heading to the Wii U eShop.
The developer Nyamyam, which was formed by former Rare employees, wasn’t certain there was a market for the game on Nintendo’s new console, but overwhelming fan support on Twitter managed to convince them otherwise.
“Last year we asked on Twitter whether you would like to see Tengami on the Wii U. The response was so overwhelmingly positive that we began the process of bringing Tengami on the Wii U to life. It is with great pleasure that I can finally announce Nyamyam is now an authorized Nintendo developer. On top of that Wii U dev kits arrived this morning and we are thrilled to be starting development soon.
Our sincerest gratitude goes out to everyone who encouraged us to pursue Tengami on the Wii U. It is because of your support that Tengami is coming to the Wii U. Thank you!”
Nyamyam doesn’t have a solid date for when they plan to release Tengami on the Wii U, but they are shooting for sometime next year.No comments
The first patch for Two Tribes’ Wii U platformer Toki Tori 2 has been submitted to Nintendo for review. If it passes, it should become available for download in the coming weeks.
The developers have been listening to the fans on Miiverse and have worked to fix the following “low-risk issues” that can be dealt with fairly quickly.
- Improved the flow of the game after reaching the room with the ‘thing’
- Added another super-secret area
- Fixed a bug where Toki Tori was invisible after returning to the game
- Fades between levels now fade the audio too
- Simplified the puzzle in the underwater passage
- Fixed an issue when the TokiDex was completed in the photo room
- Some back- and foreground elements got a fresh coat of paint
- When all the collectibles in a level (or the entire game) are collected a melody will play to notify the player
- Fixed a rare bug where the player completed the game, but the end scene wouldn’t trigger
- Various level tweaks, based on Miiverse feedback
The team is also planning on releasing a second patch in the future which will address bigger issues that require more time to resolve.
Source: twotribes.comNo comments
When asked if there would be any changes made to the Virtual Console release of EarthBound in North America, Nintendo of America’s director of public relations Marc Franklin gave an answer that is really open to interpretation.
“The game is going to be representative of Earthbound. In terms of anything else, we don’t have much more to announce right now. But since it’s coming through Virtual Console, you can expect to get a Miiverse community going and be able to play it off TV on the GamePad, which is pretty cool.”
Franklin’s answer seems really suspicious when just last week Nintendo’s director of product marketing Bill Trinen told Kotaku that the original game would be coming to the Wii U when asked about changes to the game’s soundtrack.
Source: Nintendo LifeNo comments
In addition to Nintendo’s regular weekly maintenance on its online services, they are performing “extended” maintenance today and tomorrow on the eShop, shopping channels and Pokémon games.
It’s suspected that the work being done to the eShop is for the upcoming launch of the Wii U Virtual Console, which comes out later this week as part of the spring Wii U update.
The following services will be affected:
From Tuesday, April 23, 2013 12:00 AM
- Tuesday, April 23, 2013 6:00 PM Pacific Time
- Nintendo DS
- - Network Services for Pokémon Black Version
- - Network Services for Pokémon Black Version 2
- - Network Services for Pokémon White Version
- - Network Services for Pokémon White Version 2
From Monday, April 22, 2013 1:00 PM
- Monday, April 22, 2013 7:00 PM Pacific Time
- Wii U
- - Nintendo eShop
- Nintendo 3DS
- - Nintendo eShop
- - Wii Shopping Channel
- Nintendo DS
- - Nintendo DSi Shop