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Kirby’s Dream Collection Will Have Some New Stuff

June 13th, 2012 | Category: Uncategorized

Kirby’s Dream Collection: Special Edition won’t just be a compilation of Kirby games from the past two decades. The latest Weekly Famitsu revealed that Nintendo is adding a couple of extra features.

The first is a mode called “More Challenge Stage,” which was influenced by the challenges in Kirby’s Return to Dreamland. Here, players are limited to only one type of ability (e.g. Sword Challenge and Fighter Death Match). There are more than 10 More Challenge Stage levels.

The other mode is an in-game “Kirby History” calendar that highlights noteable dates in the franchise’s past, including stuff regarding the manga and anime series.

Source: Andriasang

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Your Character Can’t Remember Stuff in Fire Emblem: Awakening

February 15th, 2012 | Category: Uncategorized

The character you create in Fire Emblem: Awakening can’t remember anything because, you see, they have… AMNESIA!

Yes, the cliche that’s been beaten to death so much that it could also be considered a cliche to beat it to death is showing up in Awakening.

Despite your character’s inability to remember things, they somehow know the protagonist Krom’s name and have some knowledge of field tactics, which prompts Krom and his sister Rizu to let you tag along as part of their vigilante force. Apparently, the qualifications to become a vigilante are pretty lax.

On the gameplay side of things, Famitsu had plenty of new details to share:

  • Support Units: Engaging in a battle while adjacent to an ally will trigger a support effect which boosts your unit’s abilities. The ally will appear in the battle and act as a Support unit, capable of using Dual Attacks and Dual Guards.
  • Three difficulty settings: Normal, Hard and Lunatic
  • Play Styles: In addition selecting difficulty, players can choose from Casual and Normal play styles. Playing in Causal mode turns off permadeath and enables saving anywhere.
  • Navigable World Map: Like Fire Emblem: The Sacred Stones, players will be able to travel along a world map and buy items, take part in skirmishes and go back to previously-visited locales.

Source: Andriasang

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Screens of Kingdom Hearts 3D’s Hunchback and Pinocchio Worlds

November 25th, 2011 | Category: Uncategorized

Famitsu posted a bunch of new screenshots to showing off the Hunchback of Notre Dame and Pinocchio stages that will be appearing in Kingdom Hearts 3D: Dream Drop Distance.

In addition to the two worlds, also has screens of Sora and Riku taking on swarms of Dream Eaters, the colorful foes you’ll encounter in KH3D:DDD.

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Famitsu Awards Skyward Sword A Perfect Score

November 16th, 2011 | Category: Uncategorized

A 40 out of 40 from Famitsu is not an easy task. With its four-person review panel, the Japanese publication doesn’t come across many games that garner four 10s. In fact, there have only been 15 perfect scores in the magazine’s 25 year history. Well, make that 16.

The Legend of Zelda: Skyward Sword became the latest game to receive a 40 out of 40 from Famitsu, making it the third game in the series to earn a perfect score from the publication (the last one being The Wind Waker).

Plenty of extremely positive reviews (and a 7.5) have been coming in, but we’ll have to wait until Sunday before we can find out if Skyward Sword actually lives up to the hype.

Source: PCWorld

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Rune Factory 4 Takes the Series to the 3DS

June 29th, 2011 | Category: Uncategorized

The folks at Marvelous are looking to add more to the Rune Factory formula for the series’ 3DS debut and the latest issue of Famitsu has a breakdown of some of the new things you can expect to see in Rune Factory 4.

The biggest change you’ll notice will be in the way courtship works. Instead of jumping from being friends to being married, Rune Factory 4 introduces a sort of dating period where you can be more a bit more intimate with someone, but not fully committed. During this period, you can still flirt with other potential partners.

Rune Factory 4 takes a cue from the Wii and PS3’s Tides of Destiny and lets you play as either a guy Lest or a girl Frey. No matter your decision, both characters will start the game with no recollection of their past (a seemingly reoccurring trope in the Rune Factory universe).

Since you can now play as a male or female, it means that there will be both male and female suitors as well. So far only two possible lovers have been revealed: Margarete, a elf girl who plays music at the dining hall and Vishnal, a guy training to be a butler.

The farming and dungeon-crawling elements made the Rune Factory series so addicting will, once again, return for Rune Factory 4.

Development on the game is about halfway done and it should be out in Japan sometime later this year.

Source: andriasang

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Smash Bros. 3DS/Wii U Won’t Be Coming Any Time Soon

June 23rd, 2011 | Category: Uncategorized

Masahiro Sakurai has decided that his company, Project Sora, will dedicate all their efforts to completing Kid Icarus: Uprising before moving on to work on the 3DS and Wii U versions of Super Smash Bros.

Sakurai made this announcement a while back in his interview with Nintendo president Satoru Iwata, but he restated it in his regular column in the Japanese publication Famitsu and elaborated on the current development situation:

“We’ve got two new games out in the open when there’s no extra time to work with them at all. It makes me cringe, and I’m not sure it’s the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members.”

I think it’s safe to say that we can expect Super Smash Bros. to miss the Wii U launch window and I wouldn’t hold my breath on seeing the 3DS version in 2012.

Source: 1UP

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3DS Wasn’t Originally Planned with 3D in Mind

February 24th, 2011 | Category: Uncategorized

In a huge feature in the latest issue of Famitsu, head of the 3DS hardware team Hideki Konno revealed that the 3DS main feature, 3D gaming, wasn’t a part of the original plans for the DS’ successor.

From andriasang:

Famitsu asked Konno what he kept in mind when creating the followup to the system that serves as Nintendo’s representative platform, the DS. The initial target that was in place for creating the DS successor was to make a new system that was backwards compatible. This meant that certain design choices had to be kept in place — things like having two screens and the bottom screen being a touch panel. Because of this, Konno placed his focus on features that were added later, including 3D.

It wasn’t until after Konno joined the hardware team back in 2008 that Nintendo tried revisiting 3D effects (They had experimented before with the Game Boy Advance SP and GameCube). As part of some early tests, the hardware development team tried out some 3D displays with the Wii. Needless to say, they liked what they saw.

Source: andriasang

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Early 3DS Game Reviews from Famitsu

February 23rd, 2011 | Category: Uncategorized

It looks like Famitsu still loves their virtual puppies. The popular Japanese publication has released reviews for a bunch of the 3DS games launching this week over there, nintendogs + cats being one of them.

nintendogs + cats10/9/9/10 = 38/40
Super Monkey Ball 3D9/8/8/7 = 32/40
Ridge Racer 3D8/8/7/9 = 32/40
Samurai Warriors: Chronicles9/9/8/8 = 34/40
Super Street Fighter IV 3D 9/8/8/9 = 34/40
PES 2011 3D8/8/8/8 = 32/40
Professor Layton and the Mask or Miracle8/8/8/8 = 34/40

Source: Nintendo Everything [via GoNintendo, NeoGAF]

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Dead or Alive: Dimensions Details From Famitsu

January 06th, 2011 | Category: Uncategorized

EDIT: Dead or Alive: Dimensions will not be out in time for the Japanese 3DS launch.

From the same issue of Famitsu that revealed Shin Megami Tensei: Devil Survivor Over Clock, we have new info regarding the 3DS version of Tecmo’s Dead or Alive fighting series.

According to the popular publication, Dead or Alive: Dimensions will have a “Chronicles Mode” – a sort of story-based training mode where players are taught moves while being filled in on the Dead or Alive mythos. The developers say that lesser-known elements from the series’ story will be fleshed out in this mode.

The move list in Dimensions will be able to do more than tell you what commands to input. By tapping a move on the list, characters will automatically perform it. The Dead or Alive games don’t exactly have the most complicated inputs, but I’m sure there are people who will find this feature useful.

Dead or Alive: Dimensions will be out in time for the 3DS’ launch EDIT: in North America.

Source: Vooks

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Famitsu Reveals Devil Survivor: Over Clock for the 3DS

January 05th, 2011 | Category: Uncategorized

One of the games Atlus announced for the 3DS way back when it was first revealed to the public is actually a upgraded port of a current DS game. Shin Megami Tensei: Devil Survivor Over Clock is, for the most part, the same as its DS counterpart – a game which is, admittedly, still sitting unfinished in my game case (screw the Last Day boss battle).

However, scans out of Famitsu reveal that Over Clock will sport some slightly improved visuals (note the crisper-looking character portraits and less blurry sprites):



Also coming from Famitsu is info that the game will feature full voice acting with over 20,000 voice samples. Some of the talent on board for the game are Atsushi Abe, Ayako Kawasumi, and Mamiko Noto.

It’s worth noting that, judging from the resolution of the images floating around, it looks like Over Clock will keep all the stat menus on the top screen, relegating all the action to the non-3D capable bottom screen.

Source: NeoGAF (More images available there)

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