Item and Online Play Adjustments in Mario Kart 8 Deluxe Update 1.2

June 28th, 2017 | Category: Uncategorized

The second update for Mario Kart 8 Deluxe since its launch last April is now out and it makes several adjustments to online play, in addition to a few tweaks to items.

The full official change log:

  • Players can use Pikmin-themed amiibo to unlock a Pikmin Suit for the Mii driver.
  • Race rules and course name are now displayed on loading screens for online and wireless play, as well as Mario Kart TV.
  • Players who are behind in online matches will receive items geared toward catching up more frequently.
  • In online matches, no more than two Piranha Plants will be granted as items at the same time.
  • Controls are no longer unresponsive when the timer runs out when choosing a Mii racing suit for online matches.
  • When a player uses an item right after the Super Horn in online matches, that item will now remain available for other players.
  • Item wheel no longer spins continuously in online matches.
  • Online matches now end as intended 30 seconds after the first place racer finishes.
  • The Boomerang now returns to the first slot, if possible, after a player catches it.
  • Items shown in a player’s item slots now display correctly when holding an item behind them.
  • No longer possible to use an item after it has been used to block an attack.
  • Communication errors no longer occur frequently while spectating or after spectating online matches.

Source: Nintendo Support

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VOEZ Version 1.1 Update Adds 18 New Songs for Free

May 31st, 2017 | Category: Uncategorized

A free update is now available for the Switch version of VOEZ, adding 18 new songs to the touchscreen-based rhythm game, including “Blue Heat Haze” from another of publisher Flyhigh Works’ titles The Legend of Dark Witch.

VOEZ is on sale in the eShop for $25.00.

Source: @CIRCLE_Ent

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Super Bomberman R Update Improves Frame Rate, Tweaks Difficulty Settings

April 21st, 2017 | Category: Uncategorized

Making good on their promise to provide continued support for Super Bomberman R, Konami released update 1.3 today, which makes several significant improvements like a better frame rate, the ability to adjust the camera in Story Mode and lag reduction in Online Battle.

GameXplain took a quick look at the game and did a side-by-side comparison with the pre- and post-update versions to highlight the improved frame rate.

The full changelog from the game’s official site:

  • Four new VS stages have been added to the shop (White Cross, Lagoon, Max Speed, Power Zone).
  • Two new series of accessories have been added to the shop (Crowns, Bombs).
  • The frame rate of the entire game has been improved. We also made slight adjustments and improved the controls as well.
  • Less lags are likelier to happen when every participant in the Online Battle have good network connection.
    (If you want to find opponents with good connection, set Other > Basic Settings > Network Settings to the very left.)
  • Made it possible to press L/R to change the inclination of he map in the Story Mode. Other > Basing Settings will also allow you to fix the camera position as well.
  • You can now choose the strength of the COM on the Multiplayer Battle Mode.
  • The strength of the Five Dastardly Bombers on the Story Mode have been adjusted.
  • The difficulties of Beginner and Normal have been reduced, making it easier to beat them.
  • Adjusted the heights and slopes on some maps to improve the visibility.
  • If you continue a certain number of times in the Story Mode, you will be able to continue without paying anymore gems.
  • Changed the BP (Battle Point) increase/decrease rate for the League Battle.
  • Fixed other various small bugs.

Source: Super Bomberman R Official Site, GameXplain

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New Stability Update Available for Switch

April 17th, 2017 | Category: Uncategorized

Nintendo rolled out a new update today for the Switch, bringing the system up to version 2.2.0.

The official update notes are, once again, very vague when it comes to specifying the actual changes made, only listing the following:

  • General system stability improvements to enhance the user’s experience.
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Fire Emblem Heroes Update Increases Stamina Bar, Adds Hero Merits

April 11th, 2017 | Category: Uncategorized

The latest update for Fire Emblem Heroes is out now and brings the mobile game up to version 1.2.0.

The game’s iTunes page lists some of the changes players can expect to see:

  • Maximum stamina raised from 50 to 99
  • Added feature that allows you to swap the positions of Heroes at the start of battle
  • Adjusted the amount of EXP gained in battle. Heroes with lower rarities (in stars) will receive more EXP from battle
  • Adjusted matchmaking conditions in the Arena and made adjustments to how score is calculated after victory
  • Added new features and bug fixes

Another big addition are Hero Merits, points heroes earn in battle that can be used to receive Hero Feathers. Players will get 500 Hero Feathers for every 500 Hero Merits earned. There is a limit of 2,000 Hero Merits per Hero and duplicate heroes are treated by the game as one hero.

Source: iTunes, r/FireEmblemHeroes

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I Am Setsuna “Temporal Battle Arena” is A Switch Exclusive Update

April 10th, 2017 | Category: Uncategorized

The Switch version of I Am Setsuna will get an exclusive update this Thursday which will add the “Temporal Battle Arena,” a post-game area where players can fight other players by uploading their battle data and downloading the party data of others. By defeating other parties, players will be able to earn items belonging to their opponents.

Source: YouTube

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Shovel Knight on Switch Now Runs at 1080p While Docked

April 01st, 2017 | Category: Uncategorized

As part of a recent round of fixes for Shovel Knight on the Switch, the developers at Yacht Club Games also patched in support for 1080p output while the system is docked.

The full 3.0A update changes are as follows:

  • Fix: Specter of Torment: Crash when defeating the final boss with a German language setting.
  • Fix: Specter of Torment: Fixed a bug that allowed Specter Knight to Judgment Rush to unintended locations during certain scenes.
  • Fix: Specter of Torment: Horace sometimes rewarding the wrong gold amount when reaching the tower’s top.
  • Fix: Support for Player 2’s controller within calibrate screen prompts.
  • Fix: Delete All now resets screen scale and brightness settings.
  • Fix: Shovel of Hope: Various bug fixes for co-op.
  • Fix: Specter of Torment: Broken camera transition when falling into a certain death pit within “event 2”.
  • Various localization and text improvements.
  • Change (Shovel/Plague): The wandering encounter Reize will no longer cross over into the second tier of stages if the game time is below 25 minutes…


  • Now outputs at a 1080p resolution while playing in docked mode!
  • Screen Scale video option is only applied and available while playing in docked mode.
  • Screen Scale menu now appears for the first time that the game is started while in TV mode.
  • Note: If your TV is not displaying the game’s full image we recommend adjusting your TV Settings from the System Settings menu — this way you’re set for all games in the future! Learn how to do so here.
  • Fix: Screen Scale / Brightness options not saving.

Source: Yacht Club Games

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Super Bomberman R Patch 1.2 Is Out

March 16th, 2017 | Category: Uncategorized

The patch designed to address control issues in Super Bomberman R is now live. Switch owners can access the update by pressing the + or – buttons while highlighting the game on the Home menu, then choosing the “Software Update” option.

Konami also posted the official update notes on the game’s website:

You can now select the Room Type when you create a room to host an Online Free Battle.
By choosing “Room Number”, only players who know the room number can join.

Adjustments have been made to improve the controls.
– Adjustments have been made to reduce the input latency.
– Controls are now more precise to reduce the unintentional direction changes.
– Character speed has been adjusted so players can make quicker and more agile moves
– The characters are now behaving more naturally when in front of a pillar or a block.
– Making a turn while running along a block or a pillar is now easier.
– A kicked bomb can be stopped more precisely.

Control parameters have been improved in order to reduce the lag when playing online.
– Fixed a bug that made the game ignore some button inputs when packet loss occurs.
– The lag felt when planting a bomb has been reduced
– Sudden direction changes are easier to make.

Fixed minor bugs

To further reduce the chances of poor controller performance, Konami recommends not playing with a Joy-Con in each hand, and instead playing with a single, horizontal Joy-Con, a Switch Pro Controller or with the Joy-Cons connected in handheld mode.

Source: Super Bomberman R Official Site

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Niantic Add Multiple Pokémon Transfers to Pokémon GO, Tease Announcement of Additional Pokémon

December 07th, 2016 | Category: Uncategorized

The latest update to Pokémon GO lets players finally select multiple Pokémon at one time to transfer to Professor Willow in exchange for stat-increasing Candy. To do this, players just need to press and hold on the Pokémon they wish to select.

Other changes in the new update include:

  • Pokémon type icons have been added to the Gym battle approach and Gym battle screen.
  • The total Candy count for your Buddy Pokémon has been added to the buddy information screen.
  • The total kilometers a buddy has walked has been added to the information screen of each Pokémon that has ever been your buddy.
  • Minor text fixes.

In a separate announcement, developer Niantic also teased the reveal of info on more Pokémon coming to Pokémon GO. They suggest that people “keep an eye out on our social media channels” on December 12.

Source:, 2

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Pokémon GO’s New Nearby Feature Rolls Out Across the U.S. and Europe

December 01st, 2016 | Category: Uncategorized


The updated Nearby Pokémon feature in Pokémon GO will soon be available in the rest of the continental United States and “large parts of Europe,” the game’s developers Niantic recently announced.

Last month, Niantic rolled out the new tracking method in Arizona, Seattle and the San Francisco Bay Area, then expanded to all of Australia and wider parts of the U.S. and Canada.

Niantic will be monitoring player feedback and making changes as they see fit.


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