
Rumors are swirling that Capcom’s upcoming survival horror title, Resident Evil Requiem, might not be confined to modern platforms. If the whispers are true, a journey to the sinister Wrenwood Hotel could also be happening on Nintendo Switch 2 and even the venerable PlayStation 4.
Let’s dissect the rumor, what a “different version” might entail, and why Capcom would even consider such a move.
The Source of the Rumor
The speculation originates from Dusk Golem (also known as AestheticGamer1), a leaker with a established track record within the Resident Evil community. They have accurately revealed information about the series before official announcements in the past.
In a series of posts on X (formerly Twitter), Dusk Golem stated :
“I won’t beat around the bush, Resident Evil Requiem should be releasing on PlayStation 4 & Nintendo Switch 2… I’m not the first person to say this publicly actually, just corroborating. Talked about it with five different people in the last few weeks… So not from me, but I have been hearing the same thing.”
They are careful to note that this information comes from multiple sources, adding significant weight to the claim. However, as with all leaks, it’s crucial to treat this as a strong possibility rather than a confirmed fact until Capcom makes an official announcement.
What Would a “Different Version” Mean?
Dusk Golem doesn’t believe these potential ports would be simple 1:1 conversions. The speculation is that Requiem would be “a different version with different tech,” drawing a comparison to the multi-platform releases of the PS2/Wii and PS3/Xbox 360 eras, where each version had distinct differences .
Resident Evil Requiem is built to leverage the power of modern hardware. Capcom is reportedly pushing new graphical technology in its RE Engine, with a strong focus on ray tracing and targeting 60 FPS on PS5, Xbox Series X/S, and PC .
Here’s a potential breakdown of what we could see:
Feature | PS5 / Xbox Series X / PC | Potential Switch 2 Version | Potential PS4 Version |
---|---|---|---|
Resolution | Native 4K (or dynamic) | Likely Dynamic/1080p (Docked) | Likely 1080p or lower |
Frame Rate | Target 60 FPS | Target 30 FPS (possibly variable) | Target 30 FPS |
Ray Tracing | Highly likely | Possibly scaled-back or omitted | Very unlikely |
Textures | Ultra HD | Downgraded | Significantly Downgraded |
Load Times | Very fast | Fast (thanks to SSD tech) | Slower (HDD) |
Stripping back or reworking these intensive features would be necessary to get the game running smoothly on less powerful hardware like the PS4 and the still-unconfirmed Switch 2 . The goal would be to preserve the core story, gameplay, and atmosphere while making technical compromises.
Why Would Capcom Do This?
Releasing a game on a last-generation console in 2026 might seem strange, but there are sound business reasons behind this strategy.
- Massive Install Bases: The PlayStation 4 has sold over 117 million units worldwide. The Nintendo Switch has sold over 140 million. That’s a colossal audience of gamers who may not have yet upgraded to a PS5 or Xbox Series X/S. Releasing Requiem on these platforms dramatically increases its potential sales floor .
- Capcom’s Own Concerns: Recently, Capcom’s president, Haruhiro Tsujimoto, commented that the high price of the PS5 created a “barrier” for sales of Monster Hunter Wilds in some regions. He also noted that the initial response to the Switch 2 from developers was “ahead of their predictions.” . Supporting a more affordable, widely available console like the Switch 2 (and by extension, the PS4) aligns perfectly with addressing this market barrier.
- Nintendo History: Capcom has a strong history of supporting Nintendo hardware, though with a major caveat recently. The Switch received excellent native ports of Resident Evil Revelations collection, the RE1 remake, and RE 4, 5, 6 . However, the more demanding RE2, RE3 remakes, RE7, and Village were only available as cloud versions, which require a constant, high-speed internet connection and a subscription fee . A native port of Requiem on Switch 2 would be a huge win for fans and a sign of Capcom’s serious commitment to the new hardware.
A Healthy Dose of Skepticism
While the rumor is exciting, several questions remain unanswered:
- Release Timing: Dusk Golem is “unsure if it’ll be at launch.” It’s entirely possible the PS5/Xbox/PC version releases in February 2026, with the other versions following months later .
- Official Confirmation: This remains a rumor. Plans can change during development. Capcom has only officially announced the game for PC, PS5, and Xbox Series X/S .
- Cloud Version Possibility: While a native Switch 2 port is the rumor, we cannot completely rule out another cloud version, though this seems less likely given the stated context of a “different version.”
Conclusion: Cautious Optimism
The rumor of Resident Evil Requiem coming to Nintendo Switch 2 and PlayStation 4 is one of the more credible leaks we’ve heard lately, thanks to the reputation of the source and their multiple corroborations.
For Switch 2 owners, this would be a massive show of third-party support early in the console’s life, proving it can handle current-gen games (even if scaled down). For PS4 owners, it’s a surprising but welcome life extension for their trusted hardware.
If true, it shows Capcom is making a shrewd business decision to maximize its audience while acknowledging the financial realities of the current console market. We’ll likely have to wait for an official Capcom announcement or a Nintendo Direct for confirmation.
What do you think? Would you buy a scaled-back version of Resident Evil Requiem on Switch 2 or PS4? Let us know in the comments below!
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